![]() The preview images you see are without colouring and lighting, which i have added today. Its another map based on the planet 'Coldusan', which you can find a whole bunch of easter-egg history about in the new RW: River extra options shell. (A deathmatch version may also be included). I am also making a few new ones so that the pack isn't just full of old content, Nielk1 shows you a few shots of a WIP map known as "Torlan", designed for Capture the Flag modes. So where are we and what's going on behind the scenes?Īs N1 said we are at the moment concentrating on maps, getting them tested and finalized, fixing any pathing bugs or anomalies that may have never made it into the original versions and prepping them as best as possible for release. A word from TheJamshĪfter seeing the long update Nielk1 recently posted i thought as dev leader it was only fair to do the same. This is a step in the right direction, and I hope we keep it going. It is work like this, nearly silently done, that makes me happy to work with this team every day. It might sound like I have overused works like beautiful and awesome here, but really, this was just dropped into the version control without more than a small comment. This geyser not only pulses sprays into the sky with awesome SFX, but it pushes units right back into the battle! Here, we have a new form of horizontal movement, something rare in Battlezone, only seen before with elevators (units using the glitch that negative hover heights don't descend if piloted) and just now recently pilot shield tower elevators in FleshStorm 2. He continues to try to bring cool effects and unexpected elements into the game. TheJamsh can be a little flaky sometimes, but it might just be an artifact of timezones (him being a Brit and I an east coast American). I have to say I love working with this guy. These maps will be isolateable and separately installable to allow Vets playing 1.3 to have the maps they know and love without the overhead and clutter they feel Recycler Variants and new game modes present. It has recently come into its own nicely as a slightly more RTS oriented FPRTS. Some Vets, a term used to describe hard core 1.2 players, are now also playing the 1.3 version of Battlezone II. ZST being a Strategy variant that uses AI3 turrets and other measures to make flying, a glitch removed from 1.3, a legal and fair tactic by making AI units capable of attacking targets defying gravity. ![]() This was done as most are converts of old and new 1.2 ZST maps. Additionally, these maps are self contained and can exist without the UEP. Listed below are those that are working 100% and are in our 'done' pile. Please feel free to suggest new content or join us on Battlezone 2 Mod Development and contribute. ![]() This time, we are concentrating on maps, lets see what has been going on recently. Please tell us what you think, maybe that will help urge some of our members to work even more! Clicking the fire button with weapons disabled will do nothing, which is helpful if you have an itchy trigger finger! Right-clicking will re-enable weapons, and switch to the next weapon after the one you had equipped before disabling.A general overview of how the BZII Unofficial Expansion Pack is going. This will disable weapons, blacking out the ammo gauge. Instead of selecting a second weapon while holding shift, cycle through and select the currently equipped weapon. This same method can also be used to disable your weapons if you want to make sure you don't shoot something accidentally (like Yelena in Mission 14 - Fanning the Fire, if you want to go for the Scion ending). This can be disabled by right-clicking, and cycling through your weapons. Once that one is selected (it will have a pale outline) left-click and then release shift. To link your weapons, start with the first weapon choice equipped, hold shift, and right-click to cycle through to the weapon you want to link to the first. Combining your weapons is an effective way to increase your damage output, at the cost of reducing your ammo capacity.
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